Where is grumm mine




















Showing 1 - 4 of 4 comments. I kept playing back then and it seems that it most likely is not bugged, but you need to have a very high town loyalty percentage before the miner gives up the profits. Wupine View Profile View Posts. I've captured all the cities except meduna, and im still not getting any incomes from the miners, even though i have high loyalty and maxxed out militia, and talking to a headminer with a high leadership I got no income from Alma, the Blood Tiger quest bugged.

Killed the nest, returned to the old lady, nothing happened. Sign in Create account Sign in. The search term must be at least 3 characters long. Jagged Alliance series Ja 2 [v1. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation You can't chat with this user due to their or your privacy settings.

You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him. Posted August 31, Hello, 1. Is the tactic of attacking at night towards the end of the game valid? At the beginning of the game this tactic works quite well, and my men have sniper rifles and night vision goggles.

I took all the cities except Grumm and Meduna but I have the feeling that at this level of the game we don't really have an advantage to attack at night, since the enemies are pretty tough to eliminate.

So I wonder: is it valid to attack only during the day? Still in the Grumm area does anyone have any valid tactics to clean up this area? I don't really have a tactic in fact I'm the kind of person who doesn't separate my men into several small groups, but rather the style of bringing them all together in one group, in the hope that numerical superiority will help me.

I would like to point out that I come back with excellent men who are well equipped in terms of weapons and armor and not novices with a level 2 experience.

Jagged Alliance Deadly Games. Unfinished Business Wildfire Back in Action. Community Portal Forum. Explore Wikis Community Central. Register Don't have an account? After this little adventure, Ira has become quite mediocre, and even manages to be slightly useful in combat. She is now up to 81 marksmanship! Not all bad. While the team was in Drassesn, the queen launched a major attack on Grumm mine, consisting of 20 more or less heavily armed soldiers.

Luckily I had 20 militia there, as well as Maddog, and together they were able to defend the place, although with heavy losses. The plan now is to airlift the team back to the mine to get the weapons and help train more militia. Then march on to take care of Balime and Alma, which was what I was doing when the Bugs attacked. Posted 14 September - PM Sounds like a solid plan. You can combine those two items to make But when added to a weapon, it lowers the AP costs for firing them.

Which is great for those high AP using 7. IMO, it's important to find all of the rods and springs you can. They help a lot. Just know that once you add it to a weapon, it's there forever. It makes using the Ms much more bearable Oh, BTW. If you're a gun whacko or something, I'd like to point out the 1. It's a mod that literally adds dozens and dozens probably close to different guns, add ons, ammo types, etc.

Here's an example: You can find a standard M Fine marksman weapon by itself, but in the 1. The EBR is a M with a new body made of polymer plastics, adds a pistol grip, more accurate modern scope it's essentially the M you can use in Call of Duty 4's multiplayer. Which means all of those sights, scopes, laser, grips, etc that makes the M4 a popular choice for special forces operators around the world.

Lastly, it also makes the weapons ranges and damage scales more realistic. Meaning sniper rifles are going always shoot further than assault rifles and generally to more damage Posted 15 September - AM Yeah, I had a spring rod and barrel extender attached to the first C-7 I found, but then the barrel extender fell of when I was fighting the bugs. I didn't put it back on because I think the range is good enough, and I mostly shoot when prone, so I just added a bipod instead.

I am saving the rest of the springs and rods for later, because I read somewhere that the supply is very limited. Single shot is good, and it is very fast, but the burst is rather pathetic, isn't it? That 1. I am really starting to look forward to it, though! I also like that the source code is available, so one could have a peak inside Gotta love those developers. Posted 15 September - PM Yeah, the 7.

Because the mags for 7. But I've found that burst firing is pretty useless. I mean, most people in the game can't hit anything with it. IMO, a well placed shot to the head beats firing rounds. But if you want to burst, then find a character with the Automatic Weapons skill and give him a AK 5. Because I believe if you do that math, bursting low damage weapons is equal to or greater than the damage of a high damage single shot.

Besides, 5. But I'm biased as hell when it comes to rates of fire. I'm of the mindset the US Marine Corps, every man a rifleman. They believe marksmanship should take preference over rate of fire. Firing a billion rounds at someone is great, but if you can't hit and kill the guy, what's the point? Posted 15 September - PM I agree with that, but I have to point out that you said "close range.

But the way I play, that usually doesn't happen to often. IMO, if the enemy is 15 feet away from me, then I screwed up. I play it night time guerrilla war style. I jack up everything except Mechanical, Medical, Explosives I constantly put on my make up camo.

I move slowly and deliberately. Night vision goggles for everyone at night, and shades during the day. Also, I like to put on the headphones Size of each group depends on the map and mercs, but are usually equal size. The tactic is the "hammer and anvil" tactic. One team sets up in a very defensible position as best I can find without getting into a major firefight. They hunker down. The sneaky team will maraud the outer map and work their way in like a curly cue.

The goal is to try and trap the bad guys in between sneaky team they act as the hammer and the defensive team the anvil. Sometimes you have to move up the anvil team because the bad guys only see the small hammer team and won't fall back and wait for more reinforcements.

But a lot of the times, the AI knows it's screwed and falls back



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